Plugins
SwiftUI
@nativescript/swift-ui 
Use SwiftUI with NativeScript.
Contents 
- @nativescript/swift-ui
Installation 
npm install @nativescript/swift-uiNote
you will need to target iOS 13 at a minimum.
For example, you can add this line to your App_Resources/iOS/build.xcconfig:
IPHONEOS_DEPLOYMENT_TARGET = 13.0Note
If you would like to use NativeScriptView inside SwiftUI, you should target 14.0 minimum.
Usage 

1. Create your SwiftUI view 
This can be any SwiftUI view you'd like to create.
import SwiftUI
struct SampleView: View {
  var body: some View {
    VStack {
      Text("Hello World")
        .padding()
    }
  }
}2. Create your SwiftUI view Provider 
This will prepare your SwiftUI for two-way data bindings to NativeScript and follows the plugins' SwiftUIProvider protocol to standardize all SwiftUI bindings.
import SwiftUI
@objc
class SampleViewProvider: UIViewController, SwiftUIProvider {
  // MARK: INIT
  required init?(coder aDecoder: NSCoder) {
    super.init(coder: aDecoder)
  }
  required public init() {
    super.init(nibName: nil, bundle: nil)
  }
  public override func viewDidLoad() {
    super.viewDidLoad()
    setupSwiftUIView(content: swiftUIView)
  }
  // MARK: PRIVATE
  private var swiftUIView = SampleView()
  /// Receive data from NativeScript
  func updateData(data: NSDictionary) {
      // can be empty
  }
  /// Allow sending of data to NativeScript
  var onEvent: ((NSDictionary) -> ())?
}3. Register your SwiftUI with an identifier and use it in markup 
This can be done in the bootstrap file (often app.ts or main.ts) or even the view component that needs it.
Core 
import { registerSwiftUI, UIDataDriver } from '@nativescript/swift-ui'
// A. You can generate types for your own Swift Provider with 'ns typings ios'
// B. Otherwise you can ignore by declaring the class name you know you provided
declare const SampleViewProvider: any
registerSwiftUI(
  'sampleView',
  (view) => new UIDataDriver(SampleViewProvider.alloc().init(), view),
)
registerSwiftUI(
  'barChart',
  (view) => new UIDataDriver(BarChartProvider.alloc().init(), view),
)Then insert it in any layout as follows:
<Page xmlns="http://schemas.nativescript.org/tns.xsd" navigatingTo="navigatingTo" class="page" xmlns:sw="@nativescript/swift-ui">
  <StackLayout>
    <sw:SwiftUI swiftId="sampleView" height="150" />
  </StackLayout>
</Page>Generate Types 
- To generate types for your SwiftUI code, run - ns typings ios.
- Locate the - objc!nsswiftsupport.d.tsfile in- typings/x86_64and reference it in the- references.d.ts.
SwiftUI with Angular 
Register SwiftUI follows:
import { registerElement } from '@nativescript/angular'
import { SwiftUI } from '@nativescript/swift-ui'
registerElement('SwiftUI', () => SwiftUI)
registerSwiftUI(
  'sampleView',
  (view) => new UIDataDriver(SampleViewProvider.alloc().init(), view),
)
registerSwiftUI(
  'barChart',
  (view) => new UIDataDriver(BarChartProvider.alloc().init(), view),
)It can now be used within any Angular component, eg:
<StackLayout class="p-20">
  <SwiftUI swiftId="sampleView" height="150"></SwiftUI>
</StackLayout>SwiftUI with Vue 
Register SwiftUI follows:
registerElement('SwiftUIView', () => require('@nativescript/swift-ui').SwiftUI)
registerSwiftUI(
  'sampleView',
  (view) => new UIDataDriver(SampleViewProvider.alloc().init(), view),
)
registerSwiftUI(
  'barChart',
  (view) => new UIDataDriver(BarChartProvider.alloc().init(), view),
)Then use it in markup as follows:
<StackLayout>
  <SwiftUIView swiftId="sampleView" height="200" />
  <SwiftUIView height="500" swiftId="barChart" margin="30" />
</StackLayout>SwiftUI with React 
Register SwiftUI follows:
registerSwiftUI(
  'sampleView',
  (view) => new UIDataDriver(SampleViewProvider.alloc().init(), view),
)
registerSwiftUI(
  'barChart',
  (view) => new UIDataDriver(BarChartProvider.alloc().init(), view),
)
interface SwiftUIViewAttributes extends ViewAttributes {
  swiftId: string
}
declare global {
  module JSX {
    interface IntrinsicElements {
      swiftUIView: NativeScriptProps<SwiftUIViewAttributes, SwiftUI>
    }
  }
}
registerElement('swiftUIView', () => require('@nativescript/swift-ui').SwiftUI)Then use it in markup as follows:
<stackLayout>
  <swiftUIView swiftId="sampleView" height="200" />
  <swiftUIView height="500" swiftId="barChart" margin="30" />
</stackLayout>Open Multiple Scenes 
When using a SwiftUI App Lifecycle setup for your NativeScript app, the default with visionOS development, you can enable multiple scenes in your Info.plist with the following:
<key>UIApplicationSceneManifest</key>
<dict>
  <key>UIApplicationPreferredDefaultSceneSessionRole</key>
  <string>UIWindowSceneSessionRoleApplication</string>
  <key>UIApplicationSupportsMultipleScenes</key>
  <true/>
  <key>UISceneConfigurations</key>
  <dict/>
</dict>You can now use WindowManager (for use with standard Windows) or XR (for use with immersive spaces) to interact with multiple scenes, for example:
@main
struct NativeScriptApp: App {
  @State private var immersionStyle: ImmersionStyle = .mixed
  var body: some Scene {
    NativeScriptMainWindow()
    WindowGroup(id: "NeatView") {
        NeatView()
    }
    .windowStyle(.plain)
    ImmersiveSpace(id: "NeatImmersive") {
        NeatImmersive()
    }
    .immersionStyle(selection: $immersionStyle, in: .mixed, .full)
  }
}You could open the WindowGroup with:
import { WindowManager } from "@nativescript/swift-ui";
WindowManager.getWindow("NeatView").open();
});And you could open the ImmersiveSpace with:
import { XR } from '@nativescript/swift-ui'
XR.requestSession('NeatImmersive')You could update either scene with:
import { WindowManager } from '@nativescript/swift-ui'
// Option A: inline
WindowManager.getWindow('NeatView').update({
  title: 'Updated Title',
})
// Option B: reference
const neatView = WindowManager.getWindow('NeatView')
neatView.update({
  title: 'Updated Title',
})
// Both options work with XR/Immersive Spaces as well, for example:
WindowManager.getWindow('NeatImmersive').update({
  salutation: 'Hello World',
})Passing contextual data to scenes 
You can use the onReceive modifier in SwiftUI to handle any data passed to your windows.
For example, anytime WindowManager.getWindow("Window_ID").update(...) is called, a Notification is dispatched which can be picked up for data to be handled:
struct NeatView: View {
  @State var context: NativeScriptWindowContext?
  var body: some View {
    ZStack {
      // more neat views here
    }.onReceive(NotificationCenter.default.publisher(for: NSNotification.Name("NativeScriptWindowUpdate")), perform: { obj in
      context = NativeScriptWindowFactory.shared.getContextForId(id: "NeatView")
      let title = context!.data["title"] as! String
      // use your updated title!
    })
  }
}Closing windows 
WindowManager.getWindow("NeatView").close() for a Window which is already open will close it.
XR.endSession() for an Immersive Space which is already open will close it.
Use NativeScriptView inside SwiftUI 
You can also use NativeScript view layouts and components inside SwiftUI when targeting iOS 14.0 minimum.
Add this line to your App_Resources/iOS/build.xcconfig:
IPHONEOS_DEPLOYMENT_TARGET = 14.0You can now register as many NativeScript views by an id for usage:
import { SwiftUIManager } from '@nativescript/swift-ui'
SwiftUIManager.registerNativeScriptViews({
  Video: SceneVideoComponent,
})This will allow SceneVideoComponent, a NativeScript view component, to be used inside any SwiftUI component:
struct ContentView: View {
    var body: some View {
        ZStack {
            NativeScriptView(id: "Video")
        }
    }
}Credits 
- WindowManager and XR APIs were established with the Callstack team. Shoutout to: Oskar Kwaśniewski.

NativeScript is proudly supported by Valor Software as an official partner. We are proud to offer guidance, consulting, and development assistance in all things NativeScript.
License 
MIT
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